//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 CameraRight;
//   float4 CameraUp;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   LocalToWorld              c6       4
//   TemporalAAParameters      c10      1
//   CameraRight               c11      1
//   CameraUp                  c12      1
//   lightPositionAndInvRadius c13      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c14, 0, 1, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_blendweight v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord2 v5
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6
    dcl_position o7
    mul r0.xy, v1.zwzw, v1
    add r0.zw, -c5.y, v3.xyxy
    mul r0.xy, r0.zwzw, r0
    mul r1, c7, v0.y
    mad r1, c6, v0.x, r1
    mad r1, c8, v0.z, r1
    mad r1, c9, v0.w, r1
    mad r0.z, v2.x, c5.x, c5.y
    frc r0.z, r0.z
    mad r0.z, r0.z, c5.z, c5.w
    sincos r2.xy, r0.z
    mul r3, r2.y, c11
    mad r3, -r2.x, c12, r3
    mad r1, r0.x, r3, r1
    mul r4, r2.x, c11
    mad r2, r2.y, c12, r4
    mad r0, r0.y, r2, r1
    add r1.xyz, -r0, c13
    dp3 o3.x, r3, r1
    dp3 o3.y, r2, r1
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r2.zxyw, -r4
    nrm r5.xyz, r4
    dp3 o3.z, r5, r1
    mul o4.xyz, r1, c13.w
    mad r1.xyz, r0, -c4.w, c4
    dp3 o5.x, r3, r1
    dp3 o5.y, r2, r1
    dp3 o5.z, r5, r1
    mov o0.xy, v3
    mov o1, v4
    mov o2, v5
    mov o4.w, c14.x
    mov o5.w, c14.y
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c10.z
    mad r0.xy, r1.x, c10, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 51 instruction slots used
 

